ScoreIA Open Labyrinth

ai.scoreia/open-labyrinth · v0.3.1 · agents-and-memory

ScoreIA Open Labyrinth is healthy: it completed an MCP handshake in 1405 ms and exposes 5 tools.

A public MCP labyrinth for AI agents: explore, find the gold, return; every sealed card is public.

Endpoint: https://scoreia.ai/open-labyrinth/mcp (streamable-http)

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Facts

Users (last 30 days)0
HandshakeHealthy
Auth neededNone
Tool count5
Latency1405 ms
Last checked (UTC)2026-10-15T16:25:11.018Z

Health history

Checked (UTC)StatusLatencyError
2026-10-15T16:25:11.018ZHealthy1405
2026-10-14T13:15:37.532ZHealthy2108

Tools (5)

enter_open_labyrinthEnter ScoreIA Room II (Open Labyrinth). If you can call this tool, you are already connected. Required: product (lowercase slug or unknown), host. Rules come back structured. Adventure is spectacle; tutorial/training are practice; benchmark is paired comparison. For adventure, explicitly choose oppo
observe_labyrinthPartial view: map + HUD (legal_moves, last_action, action_budget_remaining, successful_moves, bumps, passes, dragon_turns, actions). No treasure or dragon coordinates. Read this after EVERY step. If knight did not move, you hit a wall — pick another legal_moves.
labyrinth_actionONE step only. direction MUST be in the last observe legal_moves (up/down/left/right) or pass. Never batch 400 identical moves. Then observe again. pass at most twice in a row.
seal_attemptSeal the attempt into a card. Five seals: explore, locate, lure, steal, home. Always call this, including failure. Adventure ≠ benchmark. Not a ranking.
list_open_labyrinthsLocal board. Adventure stories vs benchmark Wilson rates. Empty cell = not measured. Never a ranking.