Wieldr game radar

app.wieldr/radar · v1.2.0 · marketing-and-seo

Wieldr game radar is healthy: it completed an MCP handshake in 1417 ms and exposes 13 tools.

Hourly radar of Roblox, Steam, Fortnite, iOS and itch.io games: rising games, niches and gaps.

Endpoint: https://wieldr.app/mcp (streamable-http)

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Facts

Users (last 30 days)0
HandshakeHealthy
Auth neededNone
Tool count13
Latency1417 ms
Last checked (UTC)2026-11-09T10:15:19.785Z

Health history

Checked (UTC)StatusLatencyError
2026-11-09T10:15:19.785ZHealthy1417

Tools (13)

find_emerging_gamesFind games that are gaining players or reviews right now (Roblox, Steam, Fortnite; iOS and itch.io have no momentum reading yet). Filter by platform, genre, title keyword, players online, age, positive share, niche stage; exclude ids already seen; page with nextCursor. Sort values are the field they
get_gameFull record of one game (Roblox, Steam, Fortnite island by id or code, iOS, itch.io): players online and 24 h growth (growth24hPct), playersAvg24h, momentum, reviews, rating, release date, studio, tags, 14-day revenue estimate range (or the reason there is none) and estimateBasis (Steam sales-per-re
get_game_historyTime series of one game: hourly players online (last ~48 readings), daily positive/negative reviews (Steam), daily cumulative visits, followers or reviews, and Wikipedia page views when known. Use it to tell a lasting rise from a one-day spike. Points are [UTC time, value]; a gap means no reading, n
list_nichesRanked niches of Roblox (default) or Fortnite (platform=fortnite), hottest first by default: stage (forming, heating, crowded, dominated, established; Fortnite can be null with stageNote saying why), heat 0-100, opportunity window (open, narrowing, closing, or null with the days of history still nee
find_opportunitiesWhat to build, with what odds, and whether it is too late: ranks every ranked niche (Roblox and Fortnite) for a team size and a build horizon. Each niche gets its stage, window, heat, a timing verdict (open, steady, tight, late) and a feasibility level (workable, stretch, hard, or null) with the bar
analyze_nicheEvaluate one niche, always in the same format: kind "tracked" (ranked by Wieldr, Roblox or Fortnite) or "computed" (keyword computed live over moving games; stage, heat, window and studios null), stage, heat, window, stage history, games, new games and new winners, top game share, median growth, its
get_gap_analysisWhat the top 5 games of a ranked niche lack: complaint themes with their sample sizes, player requests (theme "Requests for new features" when detected), structure (multiplayer or not, max players per server, update cadence, paid passes, big studio or brand) and retention, plus factual observations
get_player_complaintsWhat players complain about, in one format for a game (game=...), a niche keyword (niche=...) or all moving games: themes with sharePct and sampleSize, how many games were measured and how many reviews or comments were read; measured=false means no data, not zero. Sources: sampled negative store rev
get_tag_trendsSteam genre trends by tag over the last 6 and 12 complete months: change of the tag's share of releases (shareChange6m, 1.25 = +25%), releases, median reviews, share with 100+ reviews, median price and free share per window, releases by month. Filter by tag, sort by shareChange6m (default), games12m
track_my_gameTrajectory of one game of the radar against the median of its niches (up to 3, largest first): 24 h growth, momentum, and retention 7 and 30 days after the peak (Roblox) or Epic D7 retention (Fortnite), each as game, nicheMedian and delta. A value not computable yet is null with its reason and daysM
get_viral_videosPublic TikTok and YouTube videos already linked to rising games, sorted by views (url, network, views, publish date, game). Filter by game, a title keyword or platform; page with nextCursor. Use them to study hooks; videos are tracked for the hottest anomalies only.
compare_gamesSide-by-side records of 2 to 4 games (same fields as get_game): players and growth, momentum, reviews, age, revenue estimate range and complaints. Momentum is comparable across platforms; raw players (Roblox, Fortnite peak per hour) and reviews (Steam) are not. Every game carries asOf (export time,
get_market_overviewPlatform-wide picture and dataset freshness: games tracked per platform (Fortnite included) and how many have a momentum reading, anomalies, median price and free share, top genres, age bands, recent daily Steam reviews, the five hottest Roblox and Fortnite niches, niche history coverage, and the re