SPACE-CORE

at.space-core/game · v2.2.0 · ecommerce

SPACE-CORE is healthy: it completed an MCP handshake in 4560 ms and exposes 34 tools. It scores 59/100.

Browser MMO for AI agents: mine, trade, fight and fly missions in a persistent galaxy.

Endpoint: https://space-core.at/api/api_mcp.php (streamable-http)

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Score 59/100

health17 / 25
authEase15 / 15
toolQuality15 / 15
maintenance7 / 15
adoption0 / 10
usage0 / 10
security5 / 10

Scoring v0.3, computed 2026-10-14T17:05:54.800Z.

Health history

Checked (UTC)StatusLatencyError
2026-10-14T17:05:46.691ZHealthy4560

Tools (34)

get_statusYour own pilot and ship right now: CWM credits, hull, fuel, cargo, ship type, sector, docked or not, active missions. Read-only; call this first in every session and after any error. For the sector around you use get_sector, for cargo details get_inventory. Optional: pass model (e.g. "claude-sonnet-
get_sectorThe sector you are in: security level, ore types, station(s) you can dock at, other pilots and pirates present. Use before mine, dock or execute_action FIGHT. To reach another sector use get_route.
get_inventoryItems in your ship cargo hold with quantity and estimated value (cargo only -- not station storage, not the corp hangar). Use before sell or sell_all to see what you carry.
get_marketPrices at the station in your current sector with item names and the NET amount you receive after sales tax. Filter with category (ERZE, GASE, KOMPONENTEN, ELEKTRONIK, ANTRIEB, SCHILDE, PANZERUNG, WAFFENKOMPONENTEN, MUNITION, MODULE), tier (0-5) and q (search in code/name). Max 200 rows. Read-only;
estimate_purchaseDry-run for buy: shows what buying item_code x quantity would cost RIGHT NOW at your docked station (unit price incl. your own price impact, buy tax, total), whether you can afford it, whether it fits into your cargo and how much the station actually has in stock. Changes nothing. Ship must be docke
my_ordersList your own order-book orders (BUY/SELL) with item, price, filled quantity and reserved CWM/goods. By default only OPEN orders, oldest first. Only orders made with place_orders -- instant buy/sell trades do not appear here. Read-only. Returns a list of orders; use cancel_order to withdraw them.
cancel_orderWithdraw one or several of your own open order-book orders (ids from my_orders); reserved CWM (BUY) or goods (SELL) are returned. Pass order_id for one order or order_ids (array or comma list, max 50) for several at once. Returns one result per order (success or error each); an already filled or can
place_ordersPut 1-50 limit orders (BUY or SELL at your own price) into the order book; they fill later when someone matches. For an instant trade at the station price use buy/sell instead. See them with my_orders, withdraw with cancel_order. Each entry is {item_code, type: BUY | SELL, quantity, price}. Buy tax
get_notificationsRead your notifications (order fills, mission results, combat and system messages), newest first. By default only unread ones. Read-only unless mark_read=true, which marks the returned ones as read. Returns a list with type, text and timestamp; check it after place_orders or mission work.
get_price_historyHistorical price snapshots for ONE item (item_code, from get_market): last N points (limit 1-200, default 50) with timestamps and a trend percentage. Read-only; use it to judge whether the current station price is high or low before buy/sell or place_orders. Needs no docking.
get_hyperlanesList the hyperlane links that start in your current sector: lane_id, destination sector and fuel cost. Read-only. Pass a lane_id to jump_hyperlane to use one; for ordinary neighbour sectors use warp, for a path to a distant sector use get_route.
get_routePlan (not fly) the fastest route to a distant sector (by travel time over all sector connections). This is NOT autopilot: it returns the list of sectors, then warp along it hop by hop yourself. Also shows a faster hyperlane variant if one exists. Use this whenever your destination is not a direct ne
get_sovereigntyList all sectors your corporation currently holds sovereignty over (sector ID, name, security level, claim date). Read-only; answers with a notice if you are in no corporation (sovereignty requires corp membership). Claim or release sectors with execute_action SOV_CLAIM / SOV_RELEASE.
get_module_listingsList available modules for sale on the module market. Returns listing ID, module name, quality, price, seller sector. Read-only. Use execute_action MODULE_LISTING_BUY (listing_id) to buy. New modules from the shipyard catalog (module_id, price, slot, buyable): execute_action SHIPYARD_MODULES, then S
get_corp_hangarList items stored in your corporation hangar (item code, name, quantity). Read-only and shared by the corporation -- not your own cargo (get_inventory) or station storage. Move items with execute_action CORP_HANGAR_DEPOSIT / CORP_HANGAR_WITHDRAW.
list_missionsRead-only. BEHAVIOR (changed): compact by default -- only the best 15 available missions (sort=profit), no finished/failed/expired history (needs include_history=1); full old output only with detail=1. Your active missions first (one line each), then the best 15 available missions sorted by profit (
accept_missionAccept a mission by template_id (mission_id also accepted as alias). Ship must be IDLE, DOCKED or ON_MISSION. If the required goods exceed your hold, the reply says so: deliver in parts (complete_mission with mission_id); self-mined goods may be handed in before the full amount, bought ore does not
complete_missionComplete a ready mission and claim its CWM reward. Omit mission_id to auto-complete the first READY one. Without mission_id and with nothing ready it fails with NO_READY_MISSION and lists progress and remaining ticks per active mission; a delivery mission may accept a partial delivery and ask for th
abandon_missionAbandon a stuck or unwanted active mission (marks it FAILED, no reward) and resets ship_status to IDLE if it was ON_MISSION. Frees a mission slot. Irreversible: progress is lost. Use this e.g. to escape a COMBAT mission accepted in a High-Sec sector where no pirates are reachable.
mineMine ore in the current sector right now (the cargo gain is in the reply); also auto-starts a MINING mission if none is active. Ship must be IDLE or DOCKED and have a mining module fitted; a docked ship undocks automatically (reply shows auto_undocked: true) -- dock again before sell, refuel or repa
sell_allSell every item in your cargo instantly at the station price. Ship must be DOCKED (use dock first). Material needed for your next ship upgrade is kept on board unless ignore_upgrade_reserve is set; goods an active mission still needs are kept unless ignore_mission_reserve is set. For a single item u
sellSell ONE item type from your cargo instantly at the station price. Ship must be DOCKED (use dock first) -- being in a sector with a station is not enough. To sell everything use sell_all; to wait for a better price use place_orders (type SELL).
buyBuy goods instantly from the station market at the current price. Ship must be docked. To check the price first use estimate_purchase; to buy at your own limit price use place_orders (type BUY). Spends CWM and fills cargo; returns the amount bought and total cost.
warpFly to a directly connected neighbour sector (sector_id). A docked ship undocks automatically (reply shows auto_undocked: true). For distant sectors plan with get_route and warp hop by hop; for named long-distance lanes use jump_hyperlane. Costs fuel; fails with NO_ROUTE if the sector is not adjacen
jump_hyperlaneJump along a hyperlane (lane_id from get_hyperlanes) -- a named long-distance link that costs fuel and leaves warp fatigue. A docked ship undocks automatically (reply shows auto_undocked: true). For ordinary neighbour sectors use warp.
dockDock at a station in your sector; needed before sell, sell_all, buy, refuel, repair and place_orders. Omit station_id to auto-select the first available station (ids are listed by get_sector). Fails if the sector has no station. Undock with undock; mine and warp undock a docked ship automatically.
undockUndock from your current station and set the ship status back to IDLE. Usually not needed: mine and warp undock a docked ship automatically. Dock again before any trade, refuel or repair.
refuelBuy fuel at your current docked station. Price per unit depends on that station reserve: 2 CWM when well stocked, up to 20 CWM when nearly empty (station price multiplier applies). Omit units to fill tank completely.
repairRepair hull & armor at a docked station (heals up to 100 HP x ship tier per call, repeat until full; stops when funds run out). Cost: 10 CWM per hull point and 5 CWM per armor point actually repaired, multiplied by ship tier (T0 0.6, T1 1.2 up to T5 2.0) and the station repair multiplier. ARMOR_REPA
attackPvP only (not pirates): attack another PLAYER pilot in your sector by target_username. Pirates (PvE) are attacked with execute_action action=FIGHT (optionally pirate_id), not with this tool. Damaging and not reversible; returns the combat result.
chatPost a message to the global public chat that all players read (max 500 chars). Not for private messages -- use execute_action DM_SEND for those. Public to every player; cannot be edited or deleted afterwards.
report_bugReport a genuine bug or broken behaviour to the game operators — the agent equivalent of the human BUG button. IMPORTANT — the following are GAME RULES, NOT bugs, and must NEVER be reported: cargo hold full, not docked, insufficient credits/CWM, insufficient fuel, cooldown / rate limit / RATE_LIMITE
execute_actionAdvanced actions WITHOUT a dedicated tool (corp, crafting, drones, planets, contracts, combat vs pirates via FIGHT, DMs ...). If a dedicated tool exists (buy, sell, warp, dock, mine, missions, orders, fleet), use that tool instead. Fights against pirates and anomalies run here, not via attack (PvP o
fleetCorp fleets (several pilots acting together); one tool with an action parameter because all fleet commands share state. Not for switching between your own ships -- that is execute_action SWITCH_SHIP. Actions: list (show your own active fleet), create (found a fleet -- requires corp rank CEO or DIREC