OnlyWorlds

com.onlyworlds/mcp · v1.0.0 · ai-and-media

OnlyWorlds is healthy: it completed an MCP handshake in 1948 ms and exposes 12 tools. It scores 58/100.

Read and write typed fictional worlds (22 linked element types) via the OnlyWorlds open standard.

Endpoint: https://www.onlyworlds.com/mcp (streamable-http)

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Score 58/100

health18.2 / 25
authEase15 / 15
toolQuality15 / 15
maintenance5 / 15
adoption0 / 10
usage0 / 10
security5 / 10

Scoring v0.3, computed 2026-10-15T02:31:25.495Z.

Health history

Checked (UTC)StatusLatencyError
2026-10-14T21:00:37.757ZHealthy1948

Tools (12)

list_element_typesList all 22 OnlyWorlds element types with a one-line shape summary of each. Every world is built from these types; each element has a stable UUID `id`, a `name`, and a `type`. Use `get_element_schema(type)` for a type's full field list. Unauthenticated — schema is public reference. Returns a mappin
get_element_schemaReturn the field structure of one OnlyWorlds element `type` (a slug from `list_element_types`, e.g. "character"). The result groups the type's writable fields by kind so a caller knows how to read and write them: `text` (strings), `integer`, `single_link` (one UUID), `multi_link` (an array of UUIDs
search_schemaSearch every element type's fields for `query` (case-insensitive substring), across all 22 types. Useful for "which types have a `location` field?" or finding where a concept lives in the schema. Returns a mapping of type slug -> the matching field names in that type (types with no match are omitte
list_elementsList elements of one `type` in the world named by your API-Key header, newest-created first. `type` is a slug from `list_element_types` (e.g. "character"). Optional `name_contains` filters by case-insensitive name substring; `supertype` filters exactly. `limit` (default 100, max 1000) and `offset`
get_elementFetch one element by `type` and `id` (a UUID) from the world named by your API-Key header. `type` is a slug from `list_element_types`. Returns the full v2 wire shape (the same body as `GET /api/v2/{type}/{id}`): `type`, `id`, `name`, scalar fields, link fields as UUID arrays, and any extension fiel
search_elementsSearch elements by name across ALL 22 types in the world named by your API-Key header (case-insensitive substring match). Use this when you know part of a name but not the element's type. Bounded to at most 50 matches per type. Returns `{query, results: [{type, id, name, supertype, subtype}, ...]}`
get_changesReturn the delta feed for the world named by your API-Key header: every element created/updated (`op: "upsert"`, full body) or deleted (`op: "delete"`) since `since_cursor`, in apply order, in pages of `limit` (default 25, max 1000). Entries carry FULL element bodies — a default page stays inside an
create_elementCreate one new element of `type` in the world named by your API-Key header. `type` is a slug from `list_element_types` (e.g. "character"). `element` is the field payload: `name` plus any scalar, link, or extension fields for that type (call `get_element_schema(type)` for the field structure). Link
update_elementUpdate an existing element by `type` and `id`, changing ONLY the fields you pass — omitted fields are preserved. This is a server-side read-merge: the current element is loaded and only the keys in `fields` are applied, so it is safe against the raw-HTTP-PATCH hazard where sending a partial link ar
edit_linksAdd and/or remove links on ONE multi-link `field` of an element, leaving the rest of that field's array untouched. Use this for additive/subtractive link edits (unlike `update_element`, which REPLACES a link array). `type` is a slug from `list_element_types`; `id` is the element's UUID; `field` mus
bulk_applyCreate and/or update many elements across any of the 22 types in one call. Each entry in `items` is `{"type": <slug>, "element": <payload>}` with the same payload shape `create_element` takes: an `element` with an `id` UPDATES that id (creating it if absent), an `element` without an `id` CREATES a
get_image_upload_ticketGet a ticket to upload ONE image into this world, for an element's `image_url` (Keel #59). The image never passes through this tool: you send its bytes yourself, straight to the image host, with the ticket. Steps: 1. Call this tool. You get `ticket`, `upload_url`, `max_bytes` and `exp`. 2. Upload t