com.vxlverse/vxlverse · v1.1.0 · browser-automation
VXLVERSE is healthy: it completed an MCP handshake in 677 ms and exposes 3 tools.
Turn a story idea into a 3D game that plays in the browser, and get a link that opens it.
Endpoint: https://vxlverse.com/mcp (streamable-http)
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| Users (last 30 days) | 0 |
| Handshake | Healthy |
| Auth needed | None |
| Tool count | 3 |
| Latency | 677 ms |
| Last checked (UTC) | 2026-10-27T12:15:21.933Z |
| Checked (UTC) | Status | Latency | Error |
|---|---|---|---|
| 2026-10-27T12:15:21.933Z | Healthy | 677 |
get_vxlscript_guide | Returns the complete guide to VXLScript, the plain-text language every VXLVERSE game is written in: the one-screen card, the full reference and worked examples. Use it once before writing a game and follow it exactly; never invent a command it does not list. Reads nothing from the user and changes n |
check_game | Checks a VXLScript game the way the VXLVERSE editor does: it builds, someone is in it, it holds nothing unsafe or personal, and the player can reach the win. Returns the errors to fix (the first one first), or ok with a direct link that opens the game in the editor. Stores nothing; call it again aft |
create_game_link | Checks the game again and, when it is ok, saves the script on vxlverse.com under a short link (https://vxlverse.com/make/<id>) that opens it, ready to play, in the 3D editor; anyone with the link can open it. Use it once the game passes check_game. The same script always gets the same link, so a ret |