net.gamedev/mcp · v1.1.0 · search-and-web
GameDev.net is healthy: it completed an MCP handshake in 1569 ms and exposes 10 tools.
Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.
Endpoint: https://gamedev.net/mcp/ (streamable-http)
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| Users (last 30 days) | 0 |
| Handshake | Healthy |
| Auth needed | None |
| Tool count | 10 |
| Latency | 1569 ms |
| Last checked (UTC) | 2026-10-15T12:45:08.084Z |
| Checked (UTC) | Status | Latency | Error |
|---|---|---|---|
| 2026-10-15T12:45:08.084Z | Healthy | 1569 |
search_site | Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or d |
get_thread | Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer. |
get_content | Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameDe |
list_recent | List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests. |
search_shaders | Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters. |
get_shader_project | Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000. |
list_shader_topics | List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples. |
get_shader_portability_report | Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target. |
list_trending_content | What is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending artic |
get_story | Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it". |