SpriteForge Editor

tech.spriteforge/editor · v0.1.0 · communication

SpriteForge Editor is healthy: it completed an MCP handshake in 758 ms and exposes 6 tools.

Free pixel and tileset editor, no account: hand-edit sprites, animations and Wang tilesets in chat

Endpoint: https://www.spriteforge.tech/mcp/editor (streamable-http)

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Facts

Users (last 30 days)0
HandshakeHealthy
Auth neededNone
Tool count6
Latency758 ms
Last checked (UTC)2026-10-22T23:00:16.016Z

Health history

Checked (UTC)StatusLatencyError
2026-10-22T23:00:16.016ZHealthy758

Tools (6)

open_editorOpens pixel art in SpriteForge's compact pixel editor - pencil, eraser, fill, colour picker, palette, undo and animation frames - as an interactive card where the app shows them, and returns an edit link (the same editor in a browser) and a session_id. No account needed. One source at most: png_base
get_spriteReturns the current state of a SpriteForge edit session: a preview image, its size and palette, how many edits were saved, and a PNG URL with the exact pixels at 1x (add &frame=N for another frame). With include_pixels it also returns the palette-index grid. Read-only.
open_full_editorOpens a sprite in SpriteForge's full pixel editor - layers, selection and move, line/rectangle/ellipse, mirror painting, brush sizes, animation frames with onion skin and playback, palette tools - as an interactive card where the app shows them, and returns an edit link that opens the same editor in
open_tileset_editorOpens a tileset in SpriteForge's tileset editor as an interactive card where the app shows them, and returns an edit link that opens the same editor in a browser. For a Wang autotile set (16 tiles; tile i is drawn where the map cells at its corners are painted, NW=1 NE=2 SW=4 SE=8, so tile 15 is the
load_artLoads an edit session's sprite into the SpriteForge editor card. Only the card calls it.
save_artSaves the user's edits from the SpriteForge editor card to its edit session. Only the card calls it.